But perhaps the greatest strength of AoD is replayability - and not the fake replayability we've all seen all too often. A lot of thought and effort has been put into character development and it shows. Their fortunes change - sometimes drastically - as you progress through the game. They also live their lives (instead of forever standing in one place or wandering aimlessly). They talk and behave like real people would their motives, actions and reactions feel reasonable and natural. The dialogues are beautifully written and, which is even more important, the NPCs aren't one-dimensional walking tropes you expect to meet in a modern RPG. You're a nobody and to become anything more than that you must prove your worth one way or another (but not by killing rats in a basement) and it's very easy to perish while trying to do so. Choose any path you want but remember: you aren't the chosen one and the world doesn't revolve around you. ![]() Said consequences aren't always immediate and sometimes it's really hard to guess where one seemingly insignificant decision may ultimately take you. ![]() But as a classic CRPG this game delivers on all fronts from character creation to the consequences of your choices. I'd say mithril - cautiously called "blue steel" - certainly looks goofy in this pseudo-Antiquity setting. I'd say mithril - cautiously called "blue steel" - certainly looks goofy in this pseudo-Antiquity Age of Decadence isn't without flaw.
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